![]() And figuring out how to take on an enemy fortress, probing for weak spots and choosing your opportunities carefully, can be exciting as well. All the modular pieces you can construct your walls and towers from allow for some interesting and clever set-ups to maximize your advantages against a larger force, especially if you know a thing or two about how real castles were designed in these eras. But once those armies get on the move, that's sort of all it boils down to.Ĭombat in Stronghold Warlords is at its best during sieges, whether you're on the attacking or the defending side. This helps your cities feel like a bit more than just a collection of peasants dumping gold in a pile to fund your armies like in a traditional RTS. You can choose whether to keep your people in line through love or fear.Keeping happiness at least somewhat positive is important because it's the only way your population will grow, and raising taxes to afford higher-tier units is only possible if you're giving something back in return, like more rice rations or fancy new silk duds. I enjoyed the tension this created because I could see how much productivity I could squeeze out of my people and also keep each new stronghold from feeling like a repeat of the last. The other offers creature comforts that will inspire the troops and endear you in the hearts of the commoners, but also lowers their resource output since they're spending too much time playing lawn darts or whatever. One building chain will let you construct torture racks and other unsubtle symbols of oppression, which make your workers work faster but demoralize your armies and reduce your popularity. That’s been true of the series as a whole, but Warlords has added a new wrinkle in that you can choose whether to keep your people in line through love or fear. It does a good job of scratching that Tetris-y itch and making long-term planning pay off. You really have to try and picture how everything is going to fit together, on top of building out your defenses to maximize your home field advantage. Decisions like placing your main stockpile close to resource collection areas can have a big effect on the efficiency of your economy, and keeping your people happy later on will partly depend on how many of your buildings are in the radius of temples. And it's not just the availability of natural resources you need to worry about. assuming no one razes it to the ground first. ![]() You're going to be turning an open plot of land into an impressive, thriving walled city. While our 2012 review of the original Stronghold Kingdoms cited the game for bugs and poor social functionalities, we’re hoping that in the past three years, Firefly Studios has worked out the bugs and is preparing to release a much more polished experience on iOS devices.The biggest, often refreshing difference between a Stronghold game and, say, Warcraft or StarCraft, is in how it pushes you to think about space. Stronghold Kingdoms is a free-to-play game on PC, and I’d wager that Firefly Studios will release the mobile version as such. “We’re bringing Stronghold to mobile without any concessions.” ![]() “Smart devices are missing out on deeper strategy experiences like Stronghold Kingdoms and we see a gap for our unique style of hardcore strategy”, said Simon Bradbury, Creative Director at Firefly Studios in the announcement’s press release. Cross-platform multiplayer will allow iOS gamers to compete with the PC version’s “millions” of players, ensuring that the game will launch on mobile with a strong multiplayer backbone all ready to go. The developers are working on a full port of the PC title, and promise that it will be the exact same experience that PC gamers have been enjoying since the title launched in 2012. ![]() At Gamescon, Firefly Studios announced that Stronghold Kingdoms is coming to iOS devices later this year. ![]()
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